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For a fantasy themed game, it seems quite sensible to use Death as a living realm in itself. It does sound contradictory, though. In a more sensible game, Death could be ignored and the logic may be sorted with life cycles, instead. That is, that Life cycles and recycles, and while the soul (player) remains the same, the body (character) changes. It may be reborn, shape shift or even die and restore as a new individual completely.
I feel that most games would rather ignore this topic and issue. Simply, make the character restore back to life with a penalty, or even die completely only to remake an all too similar character once more.
I do find the idea of never dying and only losing consciousness, to be reawakened, a comfortable and kind method of practice. It's better to remove Death from the equation if it's going to be treated like a bother instead of an opportunity! :-D